On Nintendo Switch
On Nintendo Switch
On Nintendo Switch or PC through Epic Games
On PC through Epic Games
Through organized competion, students can tie their commitment to gaming to their facademics and future career development. Students who join Esports programs have better attendance and earn better grades. They also learn career-ready skills and have the opportunity to win scholarships and prizes. More than 125 colleges offer varsity esports, awarding more than $15 million in scholarships annually. (HSEL)
More Info82% of students who play in Esports clubs have never participated in extracurricular activities. By harnessing students’ passion for games and bringing it into the classroom, Esports can help improve academic performance, inclusion, and attendance.
According to the PEW Research Center: Fully 99% of boys and 94% of girls play video games. Younger teen boys are the most likely to play games, followed by younger girls and older boys. Older girls are the least “enthusiastic” players of video games, though more than half of them play. Some 65% of daily gamers are male; 35% are female.
- varsityesportsfoundation.org
Parents and Administrators may have concerns about violent video games. However, studies consistently disprove the notion that violent video game consumption influences violent behavior. Embracing games in a disciplined environment with educator supervision is a more effective strategy that fighting students’ natural excitement for video games. Schools also have the freedom to define rules for their clubs and prohibit any titles they choose.(HSEL)
"Many studies have proven that violent video games do NOT make players more violent. In fact, there are NO credible studies that link video games to violent behavior. Researchers at the Oxford Internet Institute, University of Oxford, have found no relationship between aggressive behavior in teenagers and the amount of time spent playing violent video games, based on a peer-reviewed University of Oxford study.If anything, these games work as a safe conduit for players to release their anger and frustration." - Charles Reilly, Co-Founder High School Esports League
District-approved Esports require parent approval and are limited to non-violent games.